Management Material™ is based in the world of Corporate America, where no project is too outrageous and no excuse to get out of working too ridiculous.
It’s a vicious cycle of management creating unrealistic projects for their indentured servants…uhh, employees. Then those employees unable to weasel their way out of the horrific projects eventually find themselves completing them. With that kind of recognition, before they know it, the poor souls find themselves…
These are the horrific tasks that Management has cleverly devised in order to test the employees, and determine who is worthy of joining their dark ranks.
The Point Value, located in the lower left hand corner, shows how challenging Management believes this project to be. Collecting 30 of these points shows that you are worthy of being Management Material. In other words you lose.
These are the only bastion of sanity standing between you and the abyss known as Management. You will try every sorry story, pathetic claim, and lame excuse to avoid the watchful stare of Management. Sound familiar yet?
The Point Value, located in the lower left hand corner, determines the effectiveness of your plea for mercy. If the total point value of your excuses is equal to or greater than the Project Point Value, then you will be spared for now.
Even when you are trying your best to avoid work, your boss always manages to praise you at the wrong time. Recognition cards are used against opponents to make it more difficult for them to excuse themselves from a project.
The Point Value located in the lower left hand corner is the level of praise that the boss has so graciously imparted onto you. The Recognition Point Value is added to the Point Value of the Project, making it more difficult.
These are the cosmic forces that randomly wreak havoc throughout the corporate world. Things such as Mergers…Stock Splits…Legendary office parties, all have unpredictable effects on the work place.
If one of these cards is drawn, quietly lay it down, read the card and follow its instructions. Try to keep weeping to a minimum.
The answer is actually..."A Whole Bunch". Once a Project hits the table and is played it will go around the table until someone completes it. Because let's face it...in the real world...Projects never just go away. They just shuffle around until some poor soul is unfortunate enough to have to complete it. With this in mind, in our own games we've seen Projects go around the table three, almost four times. It doesn't matter that you've already Excused yourself out of that specific Project twice before...so has everyone else. So it just keep going and going until someone is either unable to pass it on, or they just decide it's not worth using so many Excuses to do so anymore. When the Project is finally accepted by someone, the turn ends, the marker moves to the next player and it starts all over again.
The answer is simply...Yes, you can. In fact not only are you able to play multiple Excuses in order to get out of a particular project...most of the time you will have no choice BUT to use more than one. If you happen to be the lucky player with a hand full of low point Excuses, you most likely will find yourself stringing your small Excuses together in a wild story of doom and gloom of why you couldn't possibly do that particular Project. Even if you have to burn most of your hand in order to get out of a particular Project, sometimes it worth it to keep your point total low. When the turn marker comes back around you'll start to build your hand up again, and you never know, perhaps fate will smile fondly upon you and just give you a small Project to cope with next time.
Unfortunately not, but we're sure it looked impressive to overkill with the perfect Excuse for the Project at hand. Some people like to play where they deliberately use higher Excuses than are really needed in order to deter Recognition cards being slid their way. However, others find it more useful to play Excuses that only add up to the Project total and then play it by ear for any sneaky Recognition that might slide in. Regardless of the preference, when that Project is passed off to the next player, all points attached to it, be that Excuses or Recognition, are sent to the discard pile.
No, fear not, you will never have to worry about a Project growing to the point where there just aren't enough Excuses to get out of it. Whenever someone manages to weasel out of a Project and pass it on to their new found friend next to them, all of the Recognition and Excuse cards played get tossed into the discard pile.
Believe it or not, what makes Management Material the fun game that is the telling of the stories of why they can't possibly be bothered to do that horrible project they have been tasked with. Anyone can lay down cards, add up the points but the true master of the game is the one that can tie their many excuses together in a story weave that would make their mother's proud. So go on, tell your stories, weave your tales and make sure that you aren't the first one to fall into the dreaded grip of Management.
We found Roy wandering the earth searching for purpose to his life back in 2000 and promptly gave it to him by hiring him to do the artwork for our games. At least that's the story that we're going to stick with. The one you might hear from him is that his is an up and coming cartoonist with some incredible talent. We were very fortunate to be able to fit into his busy schedule as he strives to see his strips in syndication. The reality of it is, it's just a matter of time. He has some great ideas and really funny samples of his work on his website. If you need a good giggle, we highly suggest visiting his site. And if you're working for one of the syndicates...FOR THE LOVE OF ALL THAT IS GOOD...GET THAT MAN SIGNED UP!!!!
Special thanks to the people that helped bring this together and play tested the game in degrees that we never thought were possible…David Lehmann, Gabriella Lehmann, Jeff White, DeAnne White, Ray Keller, Joyce Keller, Jeff Cook, Marcy Manduca, Ted Denis, Tamara Cook, Kirby Eisman, Jeff Sana, Matt Sana, Cara Furino, Kim Fall, Sharon Life-Putnam, Dave Bellew, Sara Spitler, Betsy the Wonder Herring, 47 Ultra Intelligent Laboratory Mice, Some guy named Bob who none of us really knew, 22 Brazilian Jumping Llamas, and everyone else that kept us focused and the dream alive.